12/18/2023 0 Comments Galactic battlefieldRemoved response physics on Judicator Lifts, they should stay on track better. Scout Camouflage tent is now better blended for every map. Exit position on Echo Trolley moved, you now exit inside the trolley. ATST-V and ImpTrolley now both take water damage. Smoke grenade now casts a different color smoke. Many new thumbnails for the client map selections. Visual update to the E-Web Landspeeder model. You wont blow up sliding into rocks as easy. Tank armor class is now much stronger vs collisions. Fixed bug with health not showing up while using the TL-21 Fixed bugs with some objects not appearing quick enough at long range. Sailbarge no longer acts as a mobile spawn point linked to Jabbas palace. A fully crewed barge can now defend itself from any air threat. Sailbarge Side guns changed from light laser to medium laser class. Rate of Fire on Lancer laser turrets increased. Capital ships can no longer leave the battle area. Upper boundary added for all space maps. Should not be in normal 32 player server rotations. GC Minis – 6 maps designed special for 4v4 up to 8v8 matches. GC_BonusRace – Special Race map for those who enjoy something different! (Note: Server admins should not have this in a standard rotation.) *On Vanguard, the Tie Bomber comes with rockets rather than bombs. *Imperial scout droid that can call in artillery. *3 seat landspeeder, with a tail gun added for extra fun! *Armor is to strong for normal blasters- use harpoons and the heavy AV turrets. *Has two defensive turrets for fighter protection. Used to defend capture points on Vanguard. *Used as a mobile spawn fortress for the rebels. *Ion cannons fire for the first fraction of overheat and do damage to cap ships. *Space Rockets do heavy damage to Capital Ships but have very short range. Solltet ihr GC4.x installiert haben, dann braucht ihr das Update. Mit diesem Full-Installer installiert ihr sofort "Galactic Conquest Release 5" - eine vorherige Version der Mod wird nicht benötigt. Mittlerweile sind rund 60 Fahrzeuge, 23 Karten und zahllose kleine Star Wars-Details in der Mod enthalten. That is if you can get over the fact you'll always hear " Duel of the Fates" at the beginning of every mission, without fail, even when it's anachronistically playing over scenarios from the original trilogy.Fünfte Version der Battlefield 1942-Modifikation Galactic Conquest. I'd recommend Star Wars: Galactic Battlegrounds Saga, based solely on that first Darth Vader mission and its ultimate power trip. You begin the mission with some Stormtroopers and a couple of healing bots that keep your lads healthy, but as the mission goes on and you annihilate the Rebel scum, you get better reinforcements: tanks, small mechs, a couple of AT-STs, and Stormtroopers on firebreathing beasts. The one where Darth Vader and his merry gang of galactic cronies go to a planet and wreck everything just to find one bloke. It had one mission that I'll always remember. It also had a decent amount of options for online multiplayer at the time, though these days it's a relic that can only be played in LAN or against an AI. (Well, I say that, but the scenario maker would probably be robust enough to make a Revenge of the Sith campaign if you really wanted to). So there was no harming the younglings of Episode 3. It had several campaigns, including ones based on the prequel films, but only the first couple. However, what it lacked in looks, it made up for with stormtrooping scenarios and custom modes. This real-time strategy from the long-missed Ensemble Studios took Age of Empires and slapped Star Wars over the top. One a day, every day, perhaps for all time.įew games have given me as much of a power fantasy as Star Wars: Galactic Battlegrounds Saga. Have You Played? is an endless stream of game retrospectives.
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